![]() The file includes a series of scaling resolution options for this machine, maxing out at 6400 x 3600 pixels, or 3200 x 1800 as a Retina display. ![]() Now all that's missing is a fresh copy of Adobe Lightroom 6 and you'll be in photo editing heaven! Stands to reason that besides a new iMac, a new Apple Thunderbolt Display is also in the works - which would complement the Mac Pro (designed with video editing in mind). That may soon change however, as Intel, display makers join forces to introduce $400 4K monitors by year's end. While 4K monitors exist on the market, short of the really expensive ones - they're not all that good (yet). The discovery of a Retina-equipped iMac referenced in an OS X 10.10 Yosemite file (French) ( in English via Google) follows the recent news of OS X 10.9.3, which Cupertino released last month, adding “true” Retina display support for external 4K monitors. I opened Lr Classic, and voila, it is finally the right size type on myĮxternal monitor, no lines of half-invisible type, either.Of interest to our Mac-using friends, which the majority are - might find this news interesting. High DPI scaling behaviour, Scaling performed by:, and then clicked on theĪrrow in the box below so that I could selĮct "System(Enhanced) option. Then clicked on the DPI scaling box, then checked the box beside "Override I clicked on that,Īnd "Lightroom Properties" menu popped up. "More", then rt-clicked again and went to file location, then rt-clickedĪnd a menu popped up with "Properties" at the bottom. I rt-clicked on Adobe Lr Classic in the Windows start menu, and went to I tried what they suggested in the link, and it worked!!! I am ![]() Hi, I went back to look at my post, and found a post further down that I However, there are a number of bugs in the way LR works on multiple monitors, some having been around for several years, so don't hold your breath on this. Adobe needs to spend a bit of time correctly scaling the display for the actual dpi on each monitor. In which case, it's not a Windows issue, it's an LR issue. What you describe for 1903 sounds to be the same, if I've understood you correctly. It seems to scale the UI for the dpi on display 1, and if display 2 has much larger or smallerr pixel size then have a nice day. LR claims to be "Per -Monitor Aware", that is it not only takes account of the DPI resolution of the monitor, but if there are multiple monitors it supposedly takes account of the different dpi on each monitor (rather than assuming all monitors have the same dpi). I do notice that on 1809, LR doesn't play well with two monitors with markedly different DPI (I mean pixel dot size, not the resolution in terms of number of dots on the screen). I have 1903 releasse candidate (or whatever it's called) on one machine, but don't have LR on that. Is the behaviour you are seeing specific to 1903, or have you seen it on the current release (1809) build? ![]() Interested if others are seeing this or if there's a config I've missed. As a sidebar, Photoshop CC scales correctly on my setup. However, if I find a setting that works in the multi-monitor config, it don't work when I disconnect the external monitor and I get scaling and visual artefacts in the Classic Develop module. I've tried a few Windows settings to see if I can improve compatibility, particularly the "Change high DPI settings" on the Compatibility properties of the app shortcut. Logging out and in with the external monitor connected doesn't fix this. Dragging app windows to the Surface Pro screen then results in Classic scaling correctly and CC scaling too small. I'm seeing menu bars and other elements scaled too large on the external monitor for both apps. I have a Surface Pro 6 and HP LP2475w external monitor. I'm finding that UI scaling on both Lightroom products (CC & Classic) does not work on the lastest Windows 10 build (May 2019 release 1903, Insider Slow). ![]()
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